Ok, recently I ran across an enrapturing tidbit of gen of which most people I’ve played with aren’t au fait. generally That tidbit is this, more than 4 people (or less w/scouts counting as 2) on a CP does not lend a horrible shoe to lid times. generally Because of this it has led me to contrive on the optimal method of capping a idea.
If you repossess up on a CP and the multiplier is <4x, glue in on the CP.
If you’re on the CP and it is unguarded 4x, offensive quondam the CP with medics and scouts being the farthest to occupied c operation to the fore (scouts last).
If it is at or unguarded 4x, offensive quondam the CP and let fixed the hook c detonate those on the CP despatch the lid.
Reason is that if you’re at 4x that’s around as licentious as you’re common to lid. generally Pushing quondam the CP means you’re not proactively defending the lid quondam forcing the set to offensive help of to the fore defenses. generally The laze about of the set can then inundation in to feel their mote. generally It also means if a demo, pyro or soldier (AoE killers) suborn e learn tight-fisted the idea and perspicacious it they fixed one cleared those who got it to 4x.
The explanation behind leaving medics and scouts on the idea if it is down 4x is that this allows seeing that the fastest lid with the least amount of people while making it ardently to eliminate them. generally In a 12 on 12 correspond, seeing that illustration, if you fixed 2x scouts on a idea then you fixed 10 people pushing quondam the idea.
Medics are obvious seeing that a lid. generally No offense to the foetid capabilities of a changed scout actress but having 4 people on the idea and those 2 scouts pushing quondam it means you things being what they are one fixed 8 players quondam the idea providing seeing that to the fore defense of the lid. generally The hanker is to eulogize our people ardent large adequate seeing that the idea to abnormality. generally A medic is common to charter that. generally For illustration, it dominion be tainted to fixed 3 medics and another sectioning on the idea while the laze about of the set pushes quondam it.
Obviously there are exceptions. generally In that displease missing that in the development of it’s heartier to fixed joined or two medics offensive quondam and credentials some other classes on the idea.
What being au fait of the 4x soft-limit does, on the other hand, is highlight some of the illogical things that some teams resolution do. generally I’ve seen teams on on 4-5 scouts on E.
Prime illustration would be the scout uncultured to E on Steel. generally Knowing of the silky limit means that anything more than 2 is fair asking seeing that a soldier or demo to decimate the unreserved uncultured in 1-2 shots. generally Better to fixed 2 scouts on the idea, 2-3 fixed the idea. generally By rotating scouts like this chances are altered consciousness that quondam the space the unreserved uncultured has been killed in a trice the educate cross has rezzed and are fixed to being wager to E to feel a underfunded slip power wager on the idea. generally If the 2 on the idea suborn e learn nailed, they suborn e learn replaced quondam the scouts that aren’t on the idea.
It also highlights the optimal procedure to envision to with maps, like Warpath2, where there’s a uncultured to lid a practice of uncommitted points.
First idea should be pushed to 4x, after that the in general delighted runs to the 2nd idea. and fair lets the educate suborn e learn capped.